The child progresses at its own pace thanks to six targets at different depths.
The elastic holds the net in the float during transport.
The product can be folded in the float for optimal storage.
A word from the Product Manager
In our discussions with lifeguards, control of breathing is essential when learning to swim. We created the TIBALL to make learning original through a progressive discovery of the depth levels characterised by targets up to 1.40 m deep. Children can easily choose to stay at the same depth or to discover deeper depths. The TIBALL can be installed in the water very quickly.
Learning to Swim encourages the psychomotor development of young children.
Nabaiji offers 3 Learning to Swim experiences: Discovering the water, Discovering swimming and Discovering underwater.
Adapted products exist for each experiment.
The TIBALL underwater pool game is part of the "Discovering underwater" experience.
Recommendations for use
The product consists of a float with ballasted net, composed of 6 targets with holes and marked with a number.
A foam ball is included in the pack.Remove the rubber band and place the product in the water. It will settle instantly in the water.
To avoid premature discolouration, do not leave your product in direct sunlight.
About 600 g
Game idea N°1 = The detonator
As you have you noticed, each target has a number. This number is equivalent to a number of points. One point for the most accessible target, then two, three points, etc. You can also add a seventh target by opening the bottom, which becomes the seventh target and counts for seven points.
The child takes the ball and scores as many points as possible in 30 seconds.
Game idea N°2 = The pyramid
The child must put the ball in the first target and return to the surface. They then go back under the water to put it in the second one, and so on, down to the deepest target they can reach.
When they reach a target, they have to return underwater for as many times as there are remaining targets.
Example 3: 1 2 3 3 3 3 3 3 3 2 1
Example 4 : 1 2 3 4 4 4 4 4 3 2 1
Example 5 : 1 2 3 4 5 5 5 4 3 2 1
Example 6 : 1 2 3 4 5 6 5 4 3 2 1
They must finish the game as quickly as possible.
Game idea N°3 = The catfish
Two teams play against each other. The attacking team scores points by putting the ball in one of the targets. The defending team tries to stop the attacking team from scoring.
The attacking players can pass the ball on the surface or advance underwater. When they are on surface with the ball, the defenders can touch them. After five touches, the ball goes to the other team.
Underwater, the defenders cannot touch the attackers, and they can only touch the ball with an open hand.
Game idea N°4 = The safe
An adult gives the secret code to the safe (a number) to a child, who must then reach that number by adding up the points they score by reaching the targets. The child must open the safe as quickly as possible.
This game can be played in teams, with one or more teams.
Variant: If a child puts the ball in the deepest target, they do not score any points, but they can multiply their score by two!
Game idea N°5 = Water basketball
The same rules as for the catfish, but with two TIBALLs.
The teams each have a basket to defend and attack, like in a game of basketball.